Coverart for item
The Resource From Barbie to Mortal Kombat : gender and computer games, edited by Justine Cassell and Henry Jenkins

From Barbie to Mortal Kombat : gender and computer games, edited by Justine Cassell and Henry Jenkins

Label
From Barbie to Mortal Kombat : gender and computer games
Title
From Barbie to Mortal Kombat
Title remainder
gender and computer games
Statement of responsibility
edited by Justine Cassell and Henry Jenkins
Contributor
Subject
Genre
Language
eng
Summary
"Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns." "The contributors to From Barbie to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers."--BOOK JACKET
Cataloging source
TKR
Dewey number
306.4870285
Illustrations
illustrations
Index
index present
LC call number
GV1469.17.S63
LC item number
F76 2000
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorDate
  • 1960-
  • 1958-
http://library.link/vocab/relatedWorkOrContributorName
  • Cassell, Justine
  • Jenkins, Henry
http://library.link/vocab/subjectName
  • Computer games
  • Games for girls
  • Jogos eletrônicos
  • Jeux d'ordinateur
  • Jeux pour filles
  • Spielverhalten
  • Computerspiel
  • Geschlechtsunterschied
  • Jogos eletrônicos
  • Computerspiel
  • Geschlechtsunterschied
  • Spielverhalten
  • Computer games
  • Games for girls
Label
From Barbie to Mortal Kombat : gender and computer games, edited by Justine Cassell and Henry Jenkins
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Contents
  • Interview with Brenda Laurel (Purple Moon)
  • Interview with Nancie S. Martin (Mattel)
  • Interview with Heather Kelley (Girl Games)
  • Interviews with Theresa Duncan and Monica Gesue (Chop Suey)
  • Interview with Lee McEnany Caraher (Sega)
  • Interview with Marsha Kinder (Intertexts Multimedia) /
  • Interviews conducted by
  • Jennifer Glos and Shari Goldin
  • Retooling play : dystopia, dysphoria, and difference
  • Suzanne de Castell and Mary Bryson
  • Chess for girls? feminism and computer games
  • "Complete freedom of movement" : video games as gendered play spaces
  • Henry Jenkins
  • Storytelling as a nexus of change in the relationship between gender and technology : a feminist approach to software design
  • Justine Cassell
  • Voices from the combat zone : game grrlz talk back
  • Justine Cassell and Henry Jenkins
  • Computer games for girls : what makes them play?
  • Kaveri Subrahmanyam and Patricia M. Greenfield
  • Girl games and technological desire
  • Cornelia Brunner, Dorothy Bennett, and Margaret Honey
  • Video game designs by girls and boys : variability and consistency of gender differences
  • Yasmin B. Kafai
Dimensions
24 cm.
Extent
xviii, 360 p.
Isbn
9780262032582
Isbn Type
(hc : akl. paper)
Lccn
98023562
Other physical details
ill. (some col.)
System control number
  • ocm56069354
  • (OCoLC)56069354
Label
From Barbie to Mortal Kombat : gender and computer games, edited by Justine Cassell and Henry Jenkins
Publication
Bibliography note
Includes bibliographical references and index
Contents
  • Interview with Brenda Laurel (Purple Moon)
  • Interview with Nancie S. Martin (Mattel)
  • Interview with Heather Kelley (Girl Games)
  • Interviews with Theresa Duncan and Monica Gesue (Chop Suey)
  • Interview with Lee McEnany Caraher (Sega)
  • Interview with Marsha Kinder (Intertexts Multimedia) /
  • Interviews conducted by
  • Jennifer Glos and Shari Goldin
  • Retooling play : dystopia, dysphoria, and difference
  • Suzanne de Castell and Mary Bryson
  • Chess for girls? feminism and computer games
  • "Complete freedom of movement" : video games as gendered play spaces
  • Henry Jenkins
  • Storytelling as a nexus of change in the relationship between gender and technology : a feminist approach to software design
  • Justine Cassell
  • Voices from the combat zone : game grrlz talk back
  • Justine Cassell and Henry Jenkins
  • Computer games for girls : what makes them play?
  • Kaveri Subrahmanyam and Patricia M. Greenfield
  • Girl games and technological desire
  • Cornelia Brunner, Dorothy Bennett, and Margaret Honey
  • Video game designs by girls and boys : variability and consistency of gender differences
  • Yasmin B. Kafai
Dimensions
24 cm.
Extent
xviii, 360 p.
Isbn
9780262032582
Isbn Type
(hc : akl. paper)
Lccn
98023562
Other physical details
ill. (some col.)
System control number
  • ocm56069354
  • (OCoLC)56069354

Library Locations

    • Barbara Fasken Branch LibraryBorrow it
      15201 Cerralvo Drive, Laredo, TX, 78045, US
      27.5907239 -99.52990419999999
    • Joe A. Guerra, Laredo Public Library – MainBorrow it
      1120 E. Calton Road, Laredo, TX, 78041, US
      27.5416154 -99.4826071
Processing Feedback ...